Achievements
Presenting significant accomplishments of companies and products to date.

A groundbreaking eSports viewing venue in Japan!!
This marks the inaugural instance in Japan where a virtual environment has been established, allowing individuals to fully engage in the experience of watching e-sports, akin to viewing baseball or soccer.
Recipient of three accolades at the national pitch competition.
Chosen for the METI* / JETRO* U.S.dispatch program.
*the Ministry of Economy, Trade and Industry
*Japan External Trade Organization


Prototype Exhibition
(Makuhari Messe)
A demonstration experiment of advanced VR techno sports (prototype) was conducted at Makuhari Messe.
It was a remarkable success, with lengthy queues forming each day.
Prototype Exibition
(Nagoya Station)
We held a two day demonstration experiment at a hub station in the chubu region, garnering positive feedback from numerous users, including returning visitors.


Collaborative initiative with Hannan City, Osaka Prefecture
Utilizing virtual space, we will implement a project aimed at promoting open innovation and othe initiatives being pursued by Hannan City in anticipation of the Expo 2025 Osaka.
Nikaya Corporation, Ltd
We hosted a groundbreaking performance stage in a virtual environment, employing advanced 3D representations.


Collaboration project featuring the voice synthesis character Sayo
We conducted a live stage performance showcasing 3D effects that realizee a 3D expression attainable solely through virtual reality.
Collaboration with NRO Productions.
VTuber Seto Kazuya, associated with NRO Productions, acted as the master of ceremonies for the virtual streaming initiative"VR Riot!!".


Bell Foods Co.,Ltd.
Leveraging virtual events, extensive stand advertising was implemented in the VR venue.
Cooperating
Cooperating/Sponsoring companies and organizations





